The Rift
Five cards. One rift.
Field a team out of your collection — one card a lane, one armband. The prints bring the ratings, the people on them bring the synergy, and the board brings somebody who thinks their five beats yours.
Sign in, pull some cards, and field a five. The Rift takes anyone — the ladder is less forgiving.
The challenge board
Winner takes both stakes
Open to anyone
Send it@martynakas
83 OVR·16–24·990 rating·Bo5·friendly
Send it@martynakas
83 OVR·16–24·990 rating·Bo5·friendly
Send it@martynakas
83 OVR·16–24·990 rating·Bo5·friendly
Your recent series
Sign in to keep a record.
Team standings
Full ladder →- 1saatanan tunarit@vegethechosen8666–551159
- 2Penguins Gulag@mr.penguin0583107–881092
- 3FF15@ratccoon18310–71053
- 4Moose's Echo Chamber@themoose.8459–461042
- 5oshowatt@silvryn854–31037
- 6Chindio's Chuds@chindio823–21029
- 7mogozer@spamqhere822–21017
- 8GRACIUKURWAMACIU@_gevee__641–01016
- 9Nicholas Gurovich@brale.a8528–201013
- 10Pop Vanz's empire@vr0ol1ng8528–251011
How a fight works
01 · Build
One card per lane, no player twice. Every print carries ATK, DEF and MAC from the night it was minted — stars from fusing raise all three, and cards sit best in their own lane.
02 · Gel
Synergy is read from real in-house games — pairs who queue together and win count for more than strangers. Name an IGL; a five with no shot-caller plays under itself.
03 · Fight
Post a challenge — friendly or staked, Bo1 to Bo5 — or take one off the board. The series simulates play-by-play, the winner takes the whole pot, and the replay is anyone's to watch. Tired teams throw; underdogs bite.
