The Rift

Five cards. One rift.

Field a team out of your collection — one card a lane, one armband. The prints bring the ratings, the people on them bring the synergy, and the board brings somebody who thinks their five beats yours.

Sign in, pull some cards, and field a five. The Rift takes anyone — the ladder is less forgiving.

The challenge board

Winner takes both stakes

Open to anyone

  • Nicholas Gurovich@brale.a

    85 OVR·2815·1086 rating·Bo3·friendly

  • Nicholas Gurovich@brale.a

    85 OVR·2815·1086 rating·Bo3·friendly

Your recent series

Sign in to keep a record.

Team standings

Full ladder →

How a fight works

01 · Build

One card per lane, no player twice. Every print carries ATK, DEF and MAC from the night it was minted — stars from fusing raise all three, and cards sit best in their own lane.

02 · Gel

Synergy is read from real in-house games — pairs who queue together and win count for more than strangers. Name an IGL; a five with no shot-caller plays under itself.

03 · Fight

Post a challenge — friendly or staked, Bo1 to Bo5 — or take one off the board. The series simulates play-by-play, the winner takes the whole pot, and the replay is anyone's to watch. Tired teams throw; underdogs bite.