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Spend your coins

Coins come from playing — games, wins, MVPs and levels. Crates print their odds on the box; the tokens below them are the only things here that change a game rather than how you look in one.

Hakoz pulled Choir · spin #8 · 1h agoHakoz pulled Glass (dupe — refunded) · spin #7 · 1h agoHakoz pulled Cellar · spin #6 · 1h agoHakoz pulled Glass (dupe — refunded) · spin #5 · 1h agoHakoz pulled Glass (dupe — refunded) · spin #4 · 1h agoHakoz pulled Glass · spin #3 · 1h agoHakoz pulled Arcade · spin #2 · 1h agoHakoz pulled Washed · spin #1 · 1h agoXaDa- pulled Slate (dupe — refunded) · spin #55 · 1h agoXaDa- pulled Moss (dupe — refunded) · spin #54 · 1h agoXaDa- pulled Slate (dupe — refunded) · spin #53 · 4h agoXaDa- pulled Regular (dupe — refunded) · spin #52 · 8h ago

Tokens

The only things here that change a game rather than how you look in one. You hold up to 6 at a time and arm them from the queue page, before you play — never during. Both spend themselves only when they actually do something.

Streak Insurance

Lose a game without losing the run you were on.

Arm it before a game and your winning streak survives the next loss — the run keeps counting from where it was, as though the game had gone the other way. Winning doesn't use it up: it stays armed, game after game, until a defeat finally comes for the run. Losing while you're on no winning streak leaves it alone, because there was nothing there to save.

250coins

Role Priority

Take your primary role off whoever else called it.

Arm it before a game and the next lobby you're drafted into hands you your primary role first — ahead of the wait order that normally decides a contested lane. It's spent at the moment teams are drawn, on the game it got you the role in. The only ways it survives are the two where you didn't get one: queueing as fill, which has no role to guarantee, and being out-waited on the lane by other holders.

150coins

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