Store
Spend your coins
Coins come from playing — games, wins, MVPs and levels. Crates print their odds on the box; the tokens below them are the only things here that change a game rather than how you look in one.

Crate of Titles
Every title in the game, one roll. Most of them can also be earned — this is the shortcut, and the good ones are not likely.

Crate of Cards
Nameplates for the row you show up in — nine of them, from a shade off the board to something that will not sit still.

Sound Pack
Nine ways for the site to talk to you — from felt hammers to something two octaves down and deliberately wrong.
Tokens
The only things here that change a game rather than how you look in one. You hold up to 6 at a time and arm them from the queue page, before you play — never during. Both spend themselves only when they actually do something.

Streak Insurance
Lose a game without losing the run you were on.
Arm it before a game and your winning streak survives the next loss — the run keeps counting from where it was, as though the game had gone the other way. Winning doesn't use it up: it stays armed, game after game, until a defeat finally comes for the run. Losing while you're on no winning streak leaves it alone, because there was nothing there to save.

Role Priority
Take your primary role off whoever else called it.
Arm it before a game and the next lobby you're drafted into hands you your primary role first — ahead of the wait order that normally decides a contested lane. It's spent at the moment teams are drawn, on the game it got you the role in. The only ways it survives are the two where you didn't get one: queueing as fill, which has no role to guarantee, and being out-waited on the lane by other holders.
Sign in to buy — a token has to belong to somebody.