Store
Spend your coins
Coins come from playing — games, wins, MVPs, levels and the pass. Six cosmetics are on the shelf outright each day and gone at midnight; under them, the crates print their odds on the box and the tokens are the only things here that change a game rather than how you look in one. What every token does →

Player cards
Open a pack
Cards of the people you actually play with. Rarity is the person, duplicates are the point, and the serial is on the front.
120 a pack · 2,421 printed

The player market
Trade the people
Shares in the members. Back somebody and their wins pay you; short them and their losses do. Prices move on every result.
180 on the board · Halts mid-game

Coaching
Book an hour
Licensed coaches, their own prices and their own calendar. Paid in coins, and refunded in full if the session doesn't happen.
1 taking bookings · Refunded if declined

Season 2 · Emberfall
The battle pass
Fifty tiers of coins, tokens, nameplates and three titles nothing else awards. Free, and there's no way to buy a tier.
50 tiers · Daily & weekly challenges
Gone at midnight
In stock today
The exact thing, guaranteed — no rolling for it. A new six every day at midnight UTC.
Always here
The fixtures
Crates open on their own page, with the full drop table printed. Tokens buy where they stand.

Mythic · 0.15%
Crate of Titles
Every title in the game, one roll. Most of them can also be earned — this is the shortcut, and the good ones are not likely.

Mythic · 0.15%
Crate of Cards
Nameplates for the row you show up in — 18 of them, from a shade off the board to something with sparks coming off it.

Mythic · 0.31%
Sound Pack
Nine ways for the site to talk to you — from felt hammers to something two octaves down and deliberately wrong.
Made to order
Forge a title
Your words, your effect, nobody else's.
Sign in to buy anything — a crate, a token and a title all have to belong to somebody.
Every thirty days
Patron
A month of standing. It buys you information and a mark, and deliberately nothing that touches a game — no coins, no tokens, no crates, no pass tiers, no pull at the queue. Nothing is owned at the end of it, which is the honest thing a subscription sells.
- The deep stats, on anybodyWards placed and cleared per minute, control wards, damage and gold per minute, your share of both, how much of the game you spent dead, objectives and steals. On any account you look up, not just your own. Everything the stats page showed before is still free.
- Tomorrow's shelf, todayThe rotating shop draws its six from the date, so tomorrow's are already decided. You see them a day early — long enough to save up for the one you actually wanted instead of finding out it was in yesterday.
- The patron markA chip beside your name, everywhere your name appears. It is the only cosmetic on the site you don't keep: it goes the day the patronage lapses, which is the honest version of what a subscription sells.
- A deeper visitor listYour profile shows the last 25 people who looked at it rather than the last ten — the same strip, further back.
1,500
30 days
Made to order
Forge a title
Your words, your effect, nobody else's.
The effect
Titles are public and staff-moderated. Anything hateful, harassing, sexual, or impersonating another member or staff will be removed and sanctioned — and forged titles are never refunded, including when they're removed. Write something you'd be happy to have beside your name in front of everyone.
Sign in to forge a title.
You hold 0Every crate open is independent — no pity counter, no bad-luck protection, and no adjustment based on your history or your balance. The odds on each box are exactly what the server rolls against. The player pack is the one exception and says so on its own page: it carries a published guarantee, and the counter is drawn where you can see it. Nothing on the daily shelf is a roll at all — you are paying several times a crate's price for the certainty, which is the whole trade, and the six things on it are the same six for everybody.

