Ahri
the Nine-Tailed Fox
Win rate
56%
Pick rate
11%
Ban rate
3%
Games
228
Runes

Electrocute



Sorcery



18%—40
Electrocute



Sorcery



15%—34
Deathfire Touch



Precision



8.3%—19
Summoner spells
- Flash + Ignite

72%60%164 - Flash + Teleport

25%46%56
Starting items
- Doran's Ring, Health Potion, Health Potion


57%57%131 - Doran's Ring, Health Potion, Health Potion, Stealth Ward



39%53%89
Core build
No three-item core has enough games behind it yet.
Boots
- Ionian Boots of Lucidity
70%61%160 - Sorcerer's Shoes
20%—45
Later items
Not enough games run this long yet to say what goes in the last slots.
Abilities
Q
W
EMax order·Orb of Deception → Fox-Fire → Charm
Level by level
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | ||||||||||||||
| W | W | W | W | W | ||||||||||||||
| E | E | E | E | E | ||||||||||||||
| R | R | R |
Matchups
No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.
Counted from 38,055 ranked solo queue matches played on patch 16.21 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.

