All champions

Amumu

the Sad Mummy

JunglePatch 16.17Emerald 2+Solo queue

Win rate

—

Pick rate

1%

Ban rate

0%

Games

37

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashSmite
    Flash + Smite
    100%—37

Starting items

No starting build has enough games behind it yet.

Core build

No three-item core has enough games behind it yet.

Boots

  • Plated Steelcaps
    Plated Steelcaps
    46%—17

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

TantrumEBandage TossQDespairW

Max order·Tantrum → Bandage Toss → Despair

62%—23

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Bandage TossQQQQQQNo data for level 17No data for level 18
W — DespairWWWWNo data for level 17No data for level 18
E — TantrumEEEEEENo data for level 17No data for level 18
R — Curse of the Sad MummyRRRRNo data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.