All champions

Aurora

the Witch Between Worlds

MidPatch 16.17Emerald 2+Solo queue

Win rate

47%

Pick rate

5%

Ban rate

1%

Games

353

Runes

Most popular first
  • Electrocute

    Electrocute

    Taste of BloodGrisly MementosUltimate HunterSorceryManaflow BandTranscendenceAttack SpeedAdaptive ForceHealth Scaling
    11%—40
  • Electrocute

    Electrocute

    Sudden ImpactGrisly MementosUltimate HunterSorceryScorchManaflow BandAttack SpeedAdaptive ForceHealth
    10%—36
  • Electrocute

    Electrocute

    Sudden ImpactSixth SenseUltimate HunterSorceryManaflow BandScorchAttack SpeedAdaptive ForceHealth
    8.5%—30

Summoner spells

  • FlashTeleport
    Flash + Teleport
    61%50%215
  • FlashIgnite
    Flash + Ignite
    39%43%136

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    58%55%204
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    40%37%142

Core build

First three legendaries, in order
  • StormsurgeShadowflameRabadon's Deathcap
    Stormsurge → Shadowflame → Rabadon's Deathcap
    22%51%77

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    86%48%303
  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    4.8%—17

Later items

What fills each remaining slot

Fourth item

  • Void Staff
    Void Staff
    5.1%—

Fifth item

Not enough games yet

Sixth item

Not enough games yet

Abilities

Twofold HexQThe WeirdingEAcross the VeilW

Max order·Twofold Hex → The Weirding → Across the Veil

86%49%305

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Twofold HexQQQQQQ
W — Across the VeilWWWWWW
E — The WeirdingEEEEEE
R — Between WorldsRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.