All champions

Azir

the Emperor of the Sands

TopPatch 16.18Emerald 2+Solo queue

Win rate

59%

Pick rate

2%

Ban rate

0%

Games

145

Runes

Most popular first
  • Hail of Blades

    Hail of Blades

    Cheap ShotGrisly MementosUltimate HunterSorceryManaflow BandScorchAttack SpeedAdaptive ForceHealth
    21%—31

Summoner spells

  • FlashTeleport
    Flash + Teleport
    39%52%56
  • FlashIgnite
    Flash + Ignite
    36%62%52
  • ExhaustFlash
    Exhaust + Flash
    12%—17

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    52%64%75
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    45%54%65

Core build

First three legendaries, in order
  • StormsurgeHorizon FocusShadowflame
    Stormsurge → Horizon Focus → Shadowflame
    14%—21
  • Nashor's ToothShadowflameRabadon's Deathcap
    Nashor's Tooth → Shadowflame → Rabadon's Deathcap
    10%—15

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    74%54%107

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Arise!WConquering SandsQShifting SandsE

Max order·Arise! → Conquering Sands → Shifting Sands

96%58%139

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Conquering SandsQQQQQQ
W — Arise!WWWWWW
E — Shifting SandsEEEEEE
R — Emperor's DivideRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 34,456 ranked solo queue matches played on patch 16.18 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.