All champions
W
Q
E
Brand
the Burning Vengeance
JunglePatch 16.18Emerald 2+Solo queue
Win rate
40%
Pick rate
2%
Ban rate
1%
Games
92
Runes
No rune page has been run often enough to be worth naming yet.
Summoner spells
- Flash + Smite

92%39%85
Starting items
Leaving the fountain
- Scorchclaw Pup, Stealth Ward

32%—29
Core build
First three legendaries, in order
- Liandry's Torment → Rylai's Crystal Scepter → Zhonya's Hourglass


22%—20
Boots
- Sorcerer's Shoes
78%40%72
Later items
Not enough games run this long yet to say what goes in the last slots.
Abilities
Most-taken ability at each level
W
Q
EMax order·Pillar of Flame → Sear → Conflagration
51%—47
Level by level
SplitEveryone
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | No data for level 18 | |||||||||||||
| W | W | W | W | W | No data for level 18 | |||||||||||||
| E | E | E | E | No data for level 18 | ||||||||||||||
| R | R | R | No data for level 18 |
- W › E › Q27% of games— win
Matchups
No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.
Counted from 34,456 ranked solo queue matches played on patch 16.18 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.

