All champions

Brand

the Burning Vengeance

JunglePatch 16.19Emerald 2+Solo queue

Win rate

40%

Pick rate

2%

Ban rate

0%

Games

118

Runes

Most popular first
  • Deathfire Touch

    Deathfire Touch

    Manaflow BandTranscendenceScorchPrecisionCut DownPresence of MindAdaptive ForceAdaptive ForceHealth Scaling
    15%—18

Summoner spells

  • FlashSmite
    Flash + Smite
    98%39%116

Starting items

Leaving the fountain
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup, Stealth Ward
    42%—49
  • Scorchclaw PupHealth PotionStealth Ward
    Scorchclaw Pup, Health Potion, Stealth Ward
    14%—17
  • Scorchclaw Pup
    Scorchclaw Pup
    14%—16

Core build

First three legendaries, in order
  • Liandry's TormentRylai's Crystal ScepterZhonya's Hourglass
    Liandry's Torment → Rylai's Crystal Scepter → Zhonya's Hourglass
    18%—21

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    66%37%78

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Pillar of FlameWSearQConflagrationE

Max order·Pillar of Flame → Sear → Conflagration

52%34%61

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — SearQQQQQQNo data for level 18
W — Pillar of FlameWWWWWWNo data for level 18
E — ConflagrationEEEEENo data for level 18
R — PyroclasmRRRRNo data for level 18
  • W › E › Q31% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.