All champions

Brand

the Burning Vengeance

JunglePatch 16.20Emerald 2+Solo queue

Win rate

43%

Pick rate

2%

Ban rate

0%

Games

109

Runes

Most popular first
  • Deathfire Touch

    Deathfire Touch

    Manaflow BandTranscendenceScorchPrecisionCut DownPresence of MindAdaptive ForceAdaptive ForceHealth Scaling
    14%—15

Summoner spells

  • FlashSmite
    Flash + Smite
    93%43%101

Starting items

Leaving the fountain
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup, Stealth Ward
    37%—40
  • Scorchclaw PupHealth PotionStealth Ward
    Scorchclaw Pup, Health Potion, Stealth Ward
    14%—15
  • Gustwalker Hatchling
    Gustwalker Hatchling
    14%—15

Core build

First three legendaries, in order
  • Liandry's TormentRylai's Crystal ScepterZhonya's Hourglass
    Liandry's Torment → Rylai's Crystal Scepter → Zhonya's Hourglass
    17%—18

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    74%48%81

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Pillar of FlameWSearQConflagrationE

Max order·Pillar of Flame → Sear → Conflagration

56%51%61

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — SearQQQQQQ
W — Pillar of FlameWWWWWW
E — ConflagrationEEEEEE
R — PyroclasmRRRR
  • W › E › Q29% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.