All champions

Brand

the Burning Vengeance

MidPatch 16.18Emerald 2+Solo queue

Win rate

51%

Pick rate

2%

Ban rate

1%

Games

118

Runes

Most popular first
  • Deathfire Touch

    Deathfire Touch

    Manaflow BandTranscendenceScorchPrecisionCoup de GracePresence of MindAbility HasteAdaptive ForceHealth Scaling
    26%—31

Summoner spells

  • FlashTeleport
    Flash + Teleport
    46%48%54
  • FlashGhost
    Flash + Ghost
    31%—36
  • FlashIgnite
    Flash + Ignite
    18%—21

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    55%49%65
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    42%52%50

Core build

No three-item core has enough games behind it yet.

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    70%53%83

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Pillar of FlameWConflagrationESearQ

Max order·Pillar of Flame → Conflagration → Sear

65%55%77

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — SearQQQQQQ
W — Pillar of FlameWWWWWW
E — ConflagrationEEEEEE
R — PyroclasmRRRR
  • W › Q › E25% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 34,456 ranked solo queue matches played on patch 16.18 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.