All champions

Brand

the Burning Vengeance

MidPatch 16.21Emerald 2+Solo queue

Win rate

47%

Pick rate

2%

Ban rate

0%

Games

137

Runes

Most popular first
  • Deathfire Touch

    Deathfire Touch

    Manaflow BandTranscendenceScorchPrecisionCoup de GracePresence of MindAbility HasteAdaptive ForceHealth Scaling
    29%—40

Summoner spells

  • FlashTeleport
    Flash + Teleport
    42%49%57
  • FlashGhost
    Flash + Ghost
    28%—39
  • FlashIgnite
    Flash + Ignite
    17%—23

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    49%43%67
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    48%48%66

Core build

No three-item core has enough games behind it yet.

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    75%48%103

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Pillar of FlameWConflagrationESearQ

Max order·Pillar of Flame → Conflagration → Sear

70%51%96

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — SearQQQQQNo data for level 18
W — Pillar of FlameWWWWWWNo data for level 18
E — ConflagrationEEEEEENo data for level 18
R — PyroclasmRRRRNo data for level 18
  • W › Q › E13% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 38,055 ranked solo queue matches played on patch 16.21 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.