All champions
W
Q
E
Brand
the Burning Vengeance
TopPatch 16.19Emerald 2+Solo queue
Win rate
42%
Pick rate
2%
Ban rate
0%
Games
78
Runes
Most popular first

Deathfire Touch



Precision



21%—16
Summoner spells
- Flash + Ghost

31%—24 - Flash + Ignite

26%—20 - Flash + Teleport

24%—19
Starting items
Leaving the fountain
- Doran's Ring, Health Potion, Health Potion


50%—39 - Doran's Ring, Health Potion, Health Potion, Stealth Ward



47%—37
Core build
No three-item core has enough games behind it yet.
Boots
- Sorcerer's Shoes
45%—35 - Boots of Swiftness
29%—23
Later items
Not enough games run this long yet to say what goes in the last slots.
Abilities
Most-taken ability at each level
W
Q
EMax order·Pillar of Flame → Sear → Conflagration
42%—33
Level by level
SplitEveryone
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | ||||||||||||||
| W | W | W | W | W | ||||||||||||||
| E | E | E | E | E | ||||||||||||||
| R | R | R |
- W › E › Q37% of games— win
Matchups
No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.
Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.

