All champions

Brand

the Burning Vengeance

TopPatch 16.19Emerald 2+Solo queue

Win rate

42%

Pick rate

2%

Ban rate

0%

Games

78

Runes

Most popular first
  • Deathfire Touch

    Deathfire Touch

    Manaflow BandTranscendenceScorchPrecisionCut DownPresence of MindAdaptive ForceAdaptive ForceHealth Scaling
    21%—16

Summoner spells

  • FlashGhost
    Flash + Ghost
    31%—24
  • FlashIgnite
    Flash + Ignite
    26%—20
  • FlashTeleport
    Flash + Teleport
    24%—19

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    50%—39
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    47%—37

Core build

No three-item core has enough games behind it yet.

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    45%—35
  • Boots of Swiftness
    Boots of Swiftness
    29%—23

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Pillar of FlameWSearQConflagrationE

Max order·Pillar of Flame → Sear → Conflagration

42%—33

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — SearQQQQQQ
W — Pillar of FlameWWWWWW
E — ConflagrationEEEEEE
R — PyroclasmRRRR
  • W › E › Q37% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.