All champions

Briar

the Restrained Hunger

JunglePatch 16.16Emerald 2+Solo queue

Win rate

—

Pick rate

3%

Ban rate

2%

Games

37

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashSmite
    Flash + Smite
    100%—37

Starting items

Leaving the fountain
  • Mosstomper SeedlingStealth Ward
    Mosstomper Seedling, Stealth Ward
    70%—26

Core build

No three-item core has enough games behind it yet.

Boots

  • Plated Steelcaps
    Plated Steelcaps
    43%—16

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Blood Frenzy / Snack AttackWHead RushQChilling ScreamE

Max order·Blood Frenzy / Snack Attack → Head Rush → Chilling Scream

89%—33

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Head RushQQQQQQNo data for level 17No data for level 18
W — Blood Frenzy / Snack AttackWWWWWWNo data for level 17No data for level 18
E — Chilling ScreamEEEENo data for level 17No data for level 18
R — Certain DeathRRRRNo data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 1,089 ranked solo queue matches played on patch 16.16 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.