All champions

Briar

the Restrained Hunger

MidPatch 16.20Emerald 2+Solo queue

Win rate

45%

Pick rate

2%

Ban rate

2%

Games

83

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashIgnite
    Flash + Ignite
    81%46%67
  • FlashTeleport
    Flash + Teleport
    19%—16

Starting items

Leaving the fountain
  • Doran's ShieldHealth PotionStealth Ward
    Doran's Shield, Health Potion, Stealth Ward
    33%—27
  • Doran's BladeHealth Potion
    Doran's Blade, Health Potion
    29%—24
  • Doran's BladeHealth PotionStealth Ward
    Doran's Blade, Health Potion, Stealth Ward
    23%—19

Core build

No three-item core has enough games behind it yet.

Boots

  • Mercury's Treads
    Mercury's Treads
    40%—33
  • Gluttonous Greaves
    Gluttonous Greaves
    29%—24

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Blood Frenzy / Snack AttackWHead RushQChilling ScreamE

Max order·Blood Frenzy / Snack Attack → Head Rush → Chilling Scream

58%—48

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Head RushQQQQQNo data for level 17No data for level 18
W — Blood Frenzy / Snack AttackWWWWWWNo data for level 17No data for level 18
E — Chilling ScreamEEEEENo data for level 17No data for level 18
R — Certain DeathRRRRNo data for level 17No data for level 18
  • W › E › Q33% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.