All champions
E
Q
W
Cassiopeia
the Serpent's Embrace
MidPatch 16.16Emerald 2+Solo queue
Win rate
42%
Pick rate
10%
Ban rate
14%
Games
66
Runes
Most popular first

Deathfire Touch



Precision



23%—15
Summoner spells
- Flash + Teleport

55%—36 - Flash + Ghost

24%—16
Starting items
Leaving the fountain
- Doran's Ring, Health Potion, Health Potion, Stealth Ward



56%—37 - Doran's Ring, Health Potion, Health Potion


44%—29
Core build
No three-item core has enough games behind it yet.
Boots
- Boots of Swiftness
58%—38
Later items
Not enough games run this long yet to say what goes in the last slots.
Abilities
Most-taken ability at each level
E
Q
WMax order·Twin Fang → Noxious Blast → Miasma
77%49%51
Level by level
SplitEveryone
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | ||||||||||||||
| W | W | W | W | W | ||||||||||||||
| E | E | E | E | E | ||||||||||||||
| R | R | R |
Matchups
No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.
Counted from 1,089 ranked solo queue matches played on patch 16.16 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.

