All champions

Cassiopeia

the Serpent's Embrace

TopPatch 16.16Emerald 2+Solo queue

Win rate

—

Pick rate

10%

Ban rate

14%

Games

19

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

No spell pair has enough games behind it yet.

Starting items

No starting build has enough games behind it yet.

Core build

No three-item core has enough games behind it yet.

Boots

  • Boots of Swiftness
    Boots of Swiftness
    79%—15

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Twin FangENoxious BlastQMiasmaW

Max order·Twin Fang → Noxious Blast → Miasma

89%—17

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Noxious BlastQNo data for level 1No data for level 2No data for level 4QQQQNo data for level 15No data for level 16No data for level 17No data for level 18
W — MiasmaWNo data for level 1No data for level 2No data for level 4WNo data for level 15No data for level 16No data for level 17No data for level 18
E — Twin FangENo data for level 1No data for level 2ENo data for level 4EEENo data for level 15No data for level 16No data for level 17No data for level 18
R — Petrifying GazeRNo data for level 1No data for level 2No data for level 4RRNo data for level 15No data for level 16No data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 1,089 ranked solo queue matches played on patch 16.16 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.