Darius
the Hand of Noxus
Win rate
51%
Pick rate
6%
Ban rate
8%
Games
51
Runes
No rune page has been run often enough to be worth naming yet.
Summoner spells
- Flash + Ignite

49%—25 - Flash + Ghost

35%—18
Starting items
- Doran's Blade, Health Potion, Stealth Ward


37%—19
Core build
No three-item core has enough games behind it yet.
Boots
- Plated Steelcaps
63%—32
Later items
Not enough games run this long yet to say what goes in the last slots.
Abilities
Q
E
WMax order·Decimate → Apprehend → Crippling Strike
Level by level
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | ||||||||||||||
| W | W | W | W | W | ||||||||||||||
| E | E | E | E | E | ||||||||||||||
| R | R | R |
Matchups
No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.
Counted from 1,089 ranked solo queue matches played on patch 16.16 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.

