All champions

Diana

Scorn of the Moon

JunglePatch 16.17Emerald 2+Solo queue

Win rate

49%

Pick rate

3%

Ban rate

1%

Games

262

Runes

Most popular first
  • Conqueror

    Conqueror

    TriumphLegend: AlacrityCoup de GraceInspirationCosmic InsightMagical FootwearAttack SpeedAdaptive ForceHealth Scaling
    33%44%86
  • Conqueror

    Conqueror

    TriumphLegend: AlacrityCut DownInspirationCosmic InsightMagical FootwearAttack SpeedAdaptive ForceHealth Scaling
    8.4%—22
  • Conqueror

    Conqueror

    TriumphLegend: AlacrityCoup de GraceInspirationMagical FootwearCosmic InsightAttack SpeedAdaptive ForceHealth Scaling
    7.6%—20

Summoner spells

  • FlashSmite
    Flash + Smite
    100%49%262

Starting items

Leaving the fountain
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup, Stealth Ward
    30%54%79
  • Scorchclaw Pup
    Scorchclaw Pup
    26%50%68
  • Scorchclaw PupHealth PotionStealth Ward
    Scorchclaw Pup, Health Potion, Stealth Ward
    11%—30

Core build

First three legendaries, in order
  • Dusk and DawnRiftmakerZhonya's Hourglass
    Dusk and Dawn → Riftmaker → Zhonya's Hourglass
    11%—30
  • Hextech RocketbeltRiftmakerZhonya's Hourglass
    Hextech Rocketbelt → Riftmaker → Zhonya's Hourglass
    8.0%—21

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    34%38%89
  • Plated Steelcaps
    Plated Steelcaps
    31%59%80
  • Mercury's Treads
    Mercury's Treads
    21%63%56

Later items

What fills each remaining slot

Fourth item

  • Rabadon's Deathcap
    Rabadon's Deathcap
    5.7%—
  • Zhonya's Hourglass
    Zhonya's Hourglass
    5.7%—

Fifth item

Not enough games yet

Sixth item

Not enough games yet

Abilities

Crescent StrikeQPale CascadeWLunar RushE

Max order·Crescent Strike → Pale Cascade → Lunar Rush

82%51%214

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Crescent StrikeQQQQQQ
W — Pale CascadeWWWWWW
E — Lunar RushEEEEEE
R — MoonfallRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.