All champions

Draven

the Glorious Executioner

MidPatch 16.18Emerald 2+Solo queue

Win rate

—

Pick rate

5%

Ban rate

33%

Games

27

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashBarrier
    Flash + Barrier
    63%—17

Starting items

No starting build has enough games behind it yet.

Core build

No three-item core has enough games behind it yet.

Boots

No boots have enough games behind them yet.

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Spinning AxeQBlood RushWStand AsideE

Max order·Spinning Axe → Blood Rush → Stand Aside

96%—26

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Spinning AxeQQQQQQNo data for level 16No data for level 17No data for level 18
W — Blood RushWWWWWWNo data for level 16No data for level 17No data for level 18
E — Stand AsideEEEENo data for level 16No data for level 17No data for level 18
R — Whirling DeathRRRNo data for level 16No data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 34,456 ranked solo queue matches played on patch 16.18 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.