All champions

Draven

the Glorious Executioner

MidPatch 16.19Emerald 2+Solo queue

Win rate

52%

Pick rate

7%

Ban rate

36%

Games

52

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashBarrier
    Flash + Barrier
    48%—25
  • ExhaustFlash
    Exhaust + Flash
    31%—16

Starting items

Leaving the fountain
  • Doran's BowHealth PotionHealth Potion
    Doran's Bow, Health Potion, Health Potion
    42%—22

Core build

No three-item core has enough games behind it yet.

Boots

  • Gluttonous Greaves
    Gluttonous Greaves
    46%—24
  • Berserker's Greaves
    Berserker's Greaves
    33%—17

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Spinning AxeQBlood RushWStand AsideE

Max order·Spinning Axe → Blood Rush → Stand Aside

90%—47

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Spinning AxeQQQQQQNo data for level 17No data for level 18
W — Blood RushWWWWWWNo data for level 17No data for level 18
E — Stand AsideEEEENo data for level 17No data for level 18
R — Whirling DeathRRRRNo data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.