All champions

Draven

the Glorious Executioner

MidPatch 16.20Emerald 2+Solo queue

Win rate

44%

Pick rate

7%

Ban rate

37%

Games

63

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashBarrier
    Flash + Barrier
    52%—33
  • ExhaustFlash
    Exhaust + Flash
    33%—21

Starting items

Leaving the fountain
  • Doran's BowHealth PotionHealth Potion
    Doran's Bow, Health Potion, Health Potion
    52%—33

Core build

No three-item core has enough games behind it yet.

Boots

  • Berserker's Greaves
    Berserker's Greaves
    43%—27
  • Gluttonous Greaves
    Gluttonous Greaves
    30%—19

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Spinning AxeQBlood RushWStand AsideE

Max order·Spinning Axe → Blood Rush → Stand Aside

89%46%56

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Spinning AxeQQQQQQNo data for level 18
W — Blood RushWWWWWWNo data for level 18
E — Stand AsideEEEEENo data for level 18
R — Whirling DeathRRRRNo data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.