All champions

Draven

the Glorious Executioner

TopPatch 16.18Emerald 2+Solo queue

Win rate

—

Pick rate

5%

Ban rate

33%

Games

45

Runes

Most popular first
  • Lethal Tempo

    Lethal Tempo

    Presence of MindLegend: AlacrityLast StandInspirationTriple TonicCosmic InsightAdaptive ForceAdaptive ForceHealth
    33%—15

Summoner spells

  • FlashBarrier
    Flash + Barrier
    47%—21
  • ExhaustFlash
    Exhaust + Flash
    44%—20

Starting items

No starting build has enough games behind it yet.

Core build

No three-item core has enough games behind it yet.

Boots

  • Berserker's Greaves
    Berserker's Greaves
    47%—21

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Spinning AxeQBlood RushWStand AsideE

Max order·Spinning Axe → Blood Rush → Stand Aside

91%—41

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Spinning AxeQQQQQQNo data for level 17
W — Blood RushWWWWWWNo data for level 17
E — Stand AsideEEEENo data for level 17E
R — Whirling DeathRRRRNo data for level 17

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 34,456 ranked solo queue matches played on patch 16.18 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.