All champions

Draven

the Glorious Executioner

TopPatch 16.19Emerald 2+Solo queue

Win rate

51%

Pick rate

7%

Ban rate

36%

Games

89

Runes

Most popular first
  • Lethal Tempo

    Lethal Tempo

    Presence of MindLegend: AlacrityLast StandInspirationTriple TonicCosmic InsightAdaptive ForceAdaptive ForceHealth
    25%—22

Summoner spells

  • ExhaustFlash
    Exhaust + Flash
    48%—43
  • FlashBarrier
    Flash + Barrier
    40%—36

Starting items

Leaving the fountain
  • Doran's BladeHealth PotionStealth Ward
    Doran's Blade, Health Potion, Stealth Ward
    35%—31
  • Doran's BowHealth PotionHealth Potion
    Doran's Bow, Health Potion, Health Potion
    34%—30
  • Doran's BowHealth PotionHealth PotionStealth Ward
    Doran's Bow, Health Potion, Health Potion, Stealth Ward
    21%—19

Core build

No three-item core has enough games behind it yet.

Boots

  • Berserker's Greaves
    Berserker's Greaves
    53%—47
  • Gluttonous Greaves
    Gluttonous Greaves
    22%—20
  • Plated Steelcaps
    Plated Steelcaps
    18%—16

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Spinning AxeQBlood RushWStand AsideE

Max order·Spinning Axe → Blood Rush → Stand Aside

98%52%87

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Spinning AxeQQQQQQ
W — Blood RushWWWWWW
E — Stand AsideEEEEEE
R — Whirling DeathRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.