Draven
the Glorious Executioner
Win rate
48%
Pick rate
7%
Ban rate
37%
Games
118
Runes
No rune page has been run often enough to be worth naming yet.
Summoner spells
- Exhaust + Flash

44%42%52 - Flash + Barrier

36%—42
Starting items
- Doran's Bow, Health Potion, Health Potion


41%—48 - Doran's Bow, Health Potion, Health Potion, Stealth Ward



31%—37 - Doran's Blade, Health Potion, Stealth Ward


14%—17
Core build
No three-item core has enough games behind it yet.
Boots
- Berserker's Greaves
41%—48 - Gluttonous Greaves
28%—33 - Plated Steelcaps
15%—18
Later items
Not enough games run this long yet to say what goes in the last slots.
Abilities
Q
W
EMax order·Spinning Axe → Blood Rush → Stand Aside
Level by level
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | ||||||||||||||
| W | W | W | W | W | ||||||||||||||
| E | E | E | E | E | ||||||||||||||
| R | R | R |
Matchups
No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.
Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.

