All champions

Draven

the Glorious Executioner

TopPatch 16.21Emerald 2+Solo queue

Win rate

50%

Pick rate

7%

Ban rate

38%

Games

72

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • ExhaustFlash
    Exhaust + Flash
    53%—38
  • FlashBarrier
    Flash + Barrier
    28%—20

Starting items

Leaving the fountain
  • Doran's BowHealth PotionHealth PotionStealth Ward
    Doran's Bow, Health Potion, Health Potion, Stealth Ward
    33%—24
  • Doran's BowHealth PotionHealth Potion
    Doran's Bow, Health Potion, Health Potion
    28%—20
  • Doran's BladeHealth PotionStealth Ward
    Doran's Blade, Health Potion, Stealth Ward
    22%—16

Core build

No three-item core has enough games behind it yet.

Boots

  • Berserker's Greaves
    Berserker's Greaves
    54%—39
  • Plated Steelcaps
    Plated Steelcaps
    26%—19

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Spinning AxeQBlood RushWStand AsideE

Max order·Spinning Axe → Blood Rush → Stand Aside

97%51%70

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Spinning AxeQQQQQQ
W — Blood RushWWWWWW
E — Stand AsideEEEEEE
R — Whirling DeathRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 38,055 ranked solo queue matches played on patch 16.21 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.