All champions

Ekko

the Boy Who Shattered Time

TopPatch 16.19Emerald 2+Solo queue

Win rate

52%

Pick rate

12%

Ban rate

4%

Games

266

Runes

Most popular first
  • Hail of Blades

    Hail of Blades

    Sudden ImpactGrisly MementosRelentless HunterPrecisionLegend: HasteCut DownAdaptive ForceAdaptive ForceHealth
    32%53%86
  • Electrocute

    Electrocute

    Sudden ImpactGrisly MementosTreasure HunterSorceryAbsolute FocusGathering StormAdaptive ForceAdaptive ForceHealth Scaling
    6.8%—18
  • Hail of Blades

    Hail of Blades

    Sudden ImpactGrisly MementosRelentless HunterPrecisionCut DownLegend: HasteAdaptive ForceAdaptive ForceHealth
    6.4%—17

Summoner spells

  • FlashIgnite
    Flash + Ignite
    63%54%168
  • FlashTeleport
    Flash + Teleport
    35%49%93

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    58%50%155
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    25%64%67
  • Dark SealRefillable Potion
    Dark Seal, Refillable Potion
    8.3%—22

Core build

First three legendaries, in order
  • Dusk and DawnShadowflameRabadon's Deathcap
    Dusk and Dawn → Shadowflame → Rabadon's Deathcap
    23%64%61
  • StormsurgeDusk and DawnRabadon's Deathcap
    Stormsurge → Dusk and Dawn → Rabadon's Deathcap
    7.1%—19

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    79%55%209
  • Mercury's Treads
    Mercury's Treads
    10%—27

Later items

What fills each remaining slot

Fourth item

  • Void Staff
    Void Staff
    9.4%—

Fifth item

Not enough games yet

Sixth item

Not enough games yet

Abilities

TimewinderQPhase DiveEParallel ConvergenceW

Max order·Timewinder → Phase Dive → Parallel Convergence

90%55%240

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — TimewinderQQQQQQ
W — Parallel ConvergenceWWWWWW
E — Phase DiveEEEEEE
R — ChronobreakRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.