All champions

Evelynn

Agony's Embrace

JunglePatch 16.17Emerald 2+Solo queue

Win rate

49%

Pick rate

1%

Ban rate

2%

Games

115

Runes

Most popular first
  • Electrocute

    Electrocute

    Sudden ImpactGrisly MementosRelentless HunterSorceryAxiom ArcanistGathering StormAdaptive ForceAdaptive ForceHealth
    19%—22
  • Electrocute

    Electrocute

    Sudden ImpactGrisly MementosUltimate HunterSorceryAbsolute FocusGathering StormAdaptive ForceAdaptive ForceHealth
    19%—22

Summoner spells

  • FlashSmite
    Flash + Smite
    100%49%115

Starting items

Leaving the fountain
  • Gustwalker HatchlingStealth Ward
    Gustwalker Hatchling, Stealth Ward
    32%—37
  • Gustwalker Hatchling
    Gustwalker Hatchling
    30%—35

Core build

First three legendaries, in order
  • Lich BaneRabadon's DeathcapVoid Staff
    Lich Bane → Rabadon's Deathcap → Void Staff
    21%—24

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    94%49%108

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Hate SpikeQWhiplashEAllureW

Max order·Hate Spike → Whiplash → Allure

51%64%59

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Hate SpikeQQQQQQ
W — AllureWWWWWW
E — WhiplashEEEEEE
R — Last CaressRRRR
  • Q › W › E28% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.