All champions

Fiddlesticks

the Ancient Fear

JunglePatch 16.17Emerald 2+Solo queue

Win rate

48%

Pick rate

2%

Ban rate

1%

Games

155

Runes

Most popular first
  • Electrocute

    Electrocute

    Cheap ShotGrisly MementosUltimate HunterSorceryAxiom ArcanistAbsolute FocusAdaptive ForceAdaptive ForceHealth
    18%—28
  • First Strike

    First Strike

    Cash BackTriple TonicCosmic InsightDominationSudden ImpactUltimate HunterAdaptive ForceAdaptive ForceHealth
    15%—24

Summoner spells

  • FlashSmite
    Flash + Smite
    100%48%155

Starting items

Leaving the fountain
  • Scorchclaw Pup
    Scorchclaw Pup
    47%47%73
  • Gustwalker Hatchling
    Gustwalker Hatchling
    45%44%70

Core build

First three legendaries, in order
  • Hextech RocketbeltShadowflameVoid Staff
    Hextech Rocketbelt → Shadowflame → Void Staff
    10%—16

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    90%49%140

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Bountiful HarvestWTerrifyQReapE

Max order·Bountiful Harvest → Terrify → Reap

75%54%116

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — TerrifyQQQQQQ
W — Bountiful HarvestWWWWWW
E — ReapEEEEEE
R — CrowstormRRRR
  • Q › W › E14% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.