All champions
W
Q
E
Fiddlesticks
the Ancient Fear
JunglePatch 16.17Emerald 2+Solo queue
Win rate
48%
Pick rate
2%
Ban rate
1%
Games
155
Runes
Most popular first

Electrocute



Sorcery



18%—28
First Strike



Domination



15%—24
Summoner spells
- Flash + Smite

100%48%155
Starting items
Leaving the fountain
- Scorchclaw Pup
47%47%73 - Gustwalker Hatchling
45%44%70
Core build
First three legendaries, in order
- Hextech Rocketbelt → Shadowflame → Void Staff


10%—16
Boots
- Sorcerer's Shoes
90%49%140
Later items
Not enough games run this long yet to say what goes in the last slots.
Abilities
Most-taken ability at each level
W
Q
EMax order·Bountiful Harvest → Terrify → Reap
75%54%116
Level by level
SplitEveryone
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | ||||||||||||||
| W | W | W | W | W | ||||||||||||||
| E | E | E | E | E | ||||||||||||||
| R | R | R |
- Q › W › E14% of games— win
Matchups
No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.
Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.

