All champions

Fiddlesticks

the Ancient Fear

JunglePatch 16.16Emerald 2+Solo queue

Win rate

—

Pick rate

5%

Ban rate

2%

Games

29

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashSmite
    Flash + Smite
    100%—29

Starting items

Leaving the fountain
  • Scorchclaw Pup
    Scorchclaw Pup
    69%—20

Core build

No three-item core has enough games behind it yet.

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    93%—27

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Bountiful HarvestWTerrifyQReapE

Max order·Bountiful Harvest → Terrify → Reap

83%—24

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — TerrifyQQQQQQNo data for level 15No data for level 16No data for level 17No data for level 18
W — Bountiful HarvestWWWWWWNo data for level 15No data for level 16No data for level 17No data for level 18
E — ReapEEENo data for level 15No data for level 16No data for level 17No data for level 18
R — CrowstormRRRNo data for level 15No data for level 16No data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 1,089 ranked solo queue matches played on patch 16.16 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.