All champions

Fiddlesticks

the Ancient Fear

MidPatch 16.18Emerald 2+Solo queue

Win rate

—

Pick rate

3%

Ban rate

2%

Games

30

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashIgnite
    Flash + Ignite
    77%—23

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    93%—28

Core build

No three-item core has enough games behind it yet.

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    87%—26

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Bountiful HarvestWTerrifyQReapE

Max order·Bountiful Harvest → Terrify → Reap

53%—16

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — TerrifyQNo data for level 2No data for level 3QQQQNo data for level 16No data for level 17No data for level 18
W — Bountiful HarvestWNo data for level 2No data for level 3WWWWNo data for level 16No data for level 17No data for level 18
E — ReapEENo data for level 2No data for level 3EENo data for level 16No data for level 17No data for level 18
R — CrowstormRNo data for level 2No data for level 3RRNo data for level 16No data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 34,456 ranked solo queue matches played on patch 16.18 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.