All champions

Fiddlesticks

the Ancient Fear

MidPatch 16.20Emerald 2+Solo queue

Win rate

—

Pick rate

3%

Ban rate

1%

Games

39

Runes

Most popular first
  • Arcane Comet

    Arcane Comet

    Manaflow BandTranscendenceScorchDominationCheap ShotUltimate HunterAbility HasteAdaptive ForceHealth
    41%—16

Summoner spells

  • FlashIgnite
    Flash + Ignite
    90%—35

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    90%—35

Core build

No three-item core has enough games behind it yet.

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    95%—37

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Bountiful HarvestWTerrifyQReapE

Max order·Bountiful Harvest → Terrify → Reap

44%—17

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — TerrifyQQQQQQQNo data for level 15No data for level 17No data for level 18
W — Bountiful HarvestWWWWWNo data for level 15No data for level 17No data for level 18
E — ReapEEENo data for level 15No data for level 17No data for level 18
R — CrowstormRRRNo data for level 15RNo data for level 17No data for level 18
  • E › W › Q41% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.