All champions

Fizz

the Tidal Trickster

JunglePatch 16.17Emerald 2+Solo queue

Win rate

—

Pick rate

3%

Ban rate

1%

Games

49

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashSmite
    Flash + Smite
    92%—45

Starting items

Leaving the fountain
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup, Stealth Ward
    33%—16

Core build

No three-item core has enough games behind it yet.

Boots

  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    51%—25
  • Sorcerer's Shoes
    Sorcerer's Shoes
    43%—21

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Seastone TridentWPlayful / TricksterEUrchin StrikeQ

Max order·Seastone Trident → Playful / Trickster → Urchin Strike

71%—35

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Urchin StrikeQQQQNo data for level 17No data for level 18
W — Seastone TridentWWWWWWNo data for level 17No data for level 18
E — Playful / TricksterEEEEEENo data for level 17No data for level 18
R — Chum the WatersRRRRNo data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.