All champions

Fizz

the Tidal Trickster

TopPatch 16.20Emerald 2+Solo queue

Win rate

44%

Pick rate

4%

Ban rate

2%

Games

96

Runes

Most popular first
  • Electrocute

    Electrocute

    Sudden ImpactGrisly MementosTreasure HunterSorceryManaflow BandTranscendenceAbility HasteAdaptive ForceHealth Scaling
    16%—15

Summoner spells

  • FlashIgnite
    Flash + Ignite
    95%43%91

Starting items

Leaving the fountain
  • Doran's RingHealth PotionHealth PotionStealth Ward
    Doran's Ring, Health Potion, Health Potion, Stealth Ward
    49%—47
  • Doran's RingHealth PotionHealth Potion
    Doran's Ring, Health Potion, Health Potion
    43%—41

Core build

First three legendaries, in order
  • Lich BaneZhonya's HourglassRabadon's Deathcap
    Lich Bane → Zhonya's Hourglass → Rabadon's Deathcap
    16%—15

Boots

  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    53%39%51
  • Sorcerer's Shoes
    Sorcerer's Shoes
    32%—31

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Playful / TricksterESeastone TridentWUrchin StrikeQ

Max order·Playful / Trickster → Seastone Trident → Urchin Strike

79%46%76

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Urchin StrikeQQQQQQ
W — Seastone TridentWWWWWW
E — Playful / TricksterEEEEEE
R — Chum the WatersRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.