All champions

Gnar

the Missing Link

TopPatch 16.17Emerald 2+Solo queue

Win rate

44%

Pick rate

4%

Ban rate

1%

Games

314

Runes

Most popular first
  • Lethal Tempo

    Lethal Tempo

    TriumphLegend: AlacrityLast StandResolveBone PlatingOvergrowthAttack SpeedAdaptive ForceHealth Scaling
    11%33
  • Lethal Tempo

    Lethal Tempo

    Absorb LifeLegend: AlacrityCut DownResolveBone PlatingUnflinchingAttack SpeedAdaptive ForceHealth
    11%33
  • Lethal Tempo

    Lethal Tempo

    Absorb LifeLegend: AlacrityCut DownResolveBone PlatingOvergrowthAttack SpeedAdaptive ForceHealth
    8.6%27

Summoner spells

  • FlashTeleport
    Flash + Teleport
    85%43%267
  • ExhaustFlash
    Exhaust + Flash
    8.0%25

Starting items

Leaving the fountain
  • Doran's BladeHealth PotionStealth Ward
    Doran's Blade, Health Potion, Stealth Ward
    29%46%92
  • Doran's BladeHealth Potion
    Doran's Blade, Health Potion
    24%43%76
  • Doran's HelmHealth PotionStealth Ward
    Doran's Helm, Health Potion, Stealth Ward
    14%44

Core build

First three legendaries, in order
  • Trinity ForceBlack CleaverSterak's Gage
    Trinity Force → Black Cleaver → Sterak's Gage
    11%34
  • Trinity ForceSterak's GageWit's End
    Trinity Force → Sterak's Gage → Wit's End
    5.4%17
  • Trinity ForceBlack CleaverWit's End
    Trinity Force → Black Cleaver → Wit's End
    5.1%16

Boots

  • Plated Steelcaps
    Plated Steelcaps
    64%46%201
  • Mercury's Treads
    Mercury's Treads
    25%40%77
  • Boots of Swiftness
    Boots of Swiftness
    9.2%29

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Boomerang Throw / Boulder TossQHyper / WallopWHop / CrunchE

Max order·Boomerang Throw / Boulder Toss → Hyper / Wallop → Hop / Crunch

93%45%292

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Boomerang Throw / Boulder TossQQQQQQ
W — Hyper / WallopWWWWWW
E — Hop / CrunchEEEEEE
R — GNAR!RRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 7,138 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.