Jax
Grandmaster at Arms
Win rate
—
Pick rate
7%
Ban rate
13%
Games
26
Runes
No rune page has been run often enough to be worth naming yet.
Summoner spells
- Flash + Smite

100%—26
Starting items
No starting build has enough games behind it yet.
Core build
No three-item core has enough games behind it yet.
Boots
No boots have enough games behind them yet.
Later items
Not enough games run this long yet to say what goes in the last slots.
Abilities
W
E
QMax order·Empower → Counter Strike → Leap Strike
Level by level
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| No data for level 2 | Q | Q | Q | No data for level 16 | No data for level 17 | No data for level 18 | ||||||||||||
| No data for level 2 | W | W | W | W | No data for level 16 | No data for level 17 | No data for level 18 | |||||||||||
| E | No data for level 2 | E | E | E | E | No data for level 16 | No data for level 17 | No data for level 18 | ||||||||||
| No data for level 2 | R | R | No data for level 16 | No data for level 17 | No data for level 18 |
Matchups
No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.
Counted from 7,138 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.


