All champions

Jax

Grandmaster at Arms

MidPatch 16.19Emerald 2+Solo queue

Win rate

46%

Pick rate

5%

Ban rate

13%

Games

87

Runes

Most popular first
  • Lethal Tempo

    Lethal Tempo

    Presence of MindLegend: HasteLast StandSorceryNimbus CloakTranscendenceAttack SpeedAdaptive ForceTenacity and Slow Resist
    39%—34

Summoner spells

  • ExhaustFlash
    Exhaust + Flash
    76%45%66
  • FlashIgnite
    Flash + Ignite
    18%—16

Starting items

Leaving the fountain
  • Doran's BowHealth PotionHealth PotionStealth Ward
    Doran's Bow, Health Potion, Health Potion, Stealth Ward
    43%—37
  • Doran's BowHealth PotionHealth Potion
    Doran's Bow, Health Potion, Health Potion
    21%—18

Core build

No three-item core has enough games behind it yet.

Boots

  • Mercury's Treads
    Mercury's Treads
    45%—39
  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    28%—24

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

EmpowerWCounter StrikeELeap StrikeQ

Max order·Empower → Counter Strike → Leap Strike

79%49%69

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Leap StrikeQQQQNo data for level 17No data for level 18
W — EmpowerWWWWWWNo data for level 17No data for level 18
E — Counter StrikeEEEEEENo data for level 17No data for level 18
R — Grandmaster-at-ArmsRRRRNo data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.