All champions

Jayce

the Defender of Tomorrow

JunglePatch 16.20Emerald 2+Solo queue

Win rate

43%

Pick rate

10%

Ban rate

17%

Games

881

Runes

Most popular first
  • First Strike

    First Strike

    Cash BackTriple TonicCosmic InsightPrecisionCut DownLegend: HasteAdaptive ForceAdaptive ForceHealth Scaling
    41%47%362
  • First Strike

    First Strike

    Cash BackTriple TonicCosmic InsightDominationSudden ImpactTreasure HunterAdaptive ForceAdaptive ForceHealth Scaling
    13%47%111
  • First Strike

    First Strike

    Cash BackTriple TonicCosmic InsightPrecisionLegend: HasteCut DownAdaptive ForceAdaptive ForceHealth
    12%41%106

Summoner spells

  • FlashSmite
    Flash + Smite
    100%43%881

Starting items

Leaving the fountain
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup, Stealth Ward
    38%45%338
  • Scorchclaw Pup
    Scorchclaw Pup
    23%44%205
  • Scorchclaw PupHealth PotionStealth Ward
    Scorchclaw Pup, Health Potion, Stealth Ward
    22%41%198

Core build

First three legendaries, in order
  • Voltaic CycloswordBastionbreakerEdge of Night
    Voltaic Cyclosword → Bastionbreaker → Edge of Night
    11%55%98
  • Voltaic CycloswordBastionbreakerSerpent's Fang
    Voltaic Cyclosword → Bastionbreaker → Serpent's Fang
    7.8%48%69
  • HubrisVoltaic CycloswordBastionbreaker
    Hubris → Voltaic Cyclosword → Bastionbreaker
    6.1%39%54

Boots

  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    62%46%543
  • Mercury's Treads
    Mercury's Treads
    5.3%—47
  • Plated Steelcaps
    Plated Steelcaps
    4.4%—39

Later items

What fills each remaining slot

Fourth item

  • Serylda's Grudge
    Serylda's Grudge
    14%49%
  • Edge of Night
    Edge of Night
    12%53%
  • Lord Dominik's Regards
    Lord Dominik's Regards
    9.0%59%
  • Serpent's Fang
    Serpent's Fang
    7.6%45%

Fifth item

  • Guardian Angel
    Guardian Angel
    5.3%—
  • Edge of Night
    Edge of Night
    4.0%—
  • Serpent's Fang
    Serpent's Fang
    2.6%—
  • Serylda's Grudge
    Serylda's Grudge
    2.5%—

Sixth item

  • Guardian Angel
    Guardian Angel
    2.5%—

Abilities

To the Skies! / Shock BlastQLightning Field / Hyper ChargeWThundering Blow / Acceleration GateE

Max order·To the Skies! / Shock Blast → Lightning Field / Hyper Charge → Thundering Blow / Acceleration Gate

96%44%846

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — To the Skies! / Shock BlastQQQQQQQ
W — Lightning Field / Hyper ChargeWWWWWWW
E — Thundering Blow / Acceleration GateEEEEEEE
R — Mercury Cannon / Mercury HammerR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.