All champions

Jayce

the Defender of Tomorrow

MidPatch 16.17Emerald 2+Solo queue

Win rate

45%

Pick rate

14%

Ban rate

31%

Games

161

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashTeleport
    Flash + Teleport
    60%43%96
  • FlashIgnite
    Flash + Ignite
    35%50%56

Starting items

Leaving the fountain
  • Doran's BladeHealth PotionStealth Ward
    Doran's Blade, Health Potion, Stealth Ward
    51%45%82
  • Doran's BladeHealth Potion
    Doran's Blade, Health Potion
    44%46%71

Core build

No three-item core has enough games behind it yet.

Boots

  • Boots of Swiftness
    Boots of Swiftness
    32%53%51
  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    31%40%50
  • Mercury's Treads
    Mercury's Treads
    18%29

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

To the Skies! / Shock BlastQLightning Field / Hyper ChargeWThundering Blow / Acceleration GateE

Max order·To the Skies! / Shock Blast → Lightning Field / Hyper Charge → Thundering Blow / Acceleration Gate

93%47%149

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — To the Skies! / Shock BlastQQQQQQQ
W — Lightning Field / Hyper ChargeWWWWWW
E — Thundering Blow / Acceleration GateEEEEEEEE
R — Mercury Cannon / Mercury HammerR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 7,138 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.