All champions

Jayce

the Defender of Tomorrow

TopPatch 16.16Emerald 2+Solo queue

Win rate

41%

Pick rate

14%

Ban rate

28%

Games

100

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashTeleport
    Flash + Teleport
    63%43%63
  • FlashIgnite
    Flash + Ignite
    34%—34

Starting items

Leaving the fountain
  • Doran's BladeHealth Potion
    Doran's Blade, Health Potion
    54%41%54
  • Doran's BladeHealth PotionStealth Ward
    Doran's Blade, Health Potion, Stealth Ward
    42%—42

Core build

No three-item core has enough games behind it yet.

Boots

  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    32%—32
  • Plated Steelcaps
    Plated Steelcaps
    21%—21
  • Boots of Swiftness
    Boots of Swiftness
    17%—17

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

To the Skies! / Shock BlastQLightning Field / Hyper ChargeWThundering Blow / Acceleration GateE

Max order·To the Skies! / Shock Blast → Lightning Field / Hyper Charge → Thundering Blow / Acceleration Gate

92%41%92

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — To the Skies! / Shock BlastQQQQQQQ
W — Lightning Field / Hyper ChargeWWWWWWW
E — Thundering Blow / Acceleration GateEEEEEEE
R — Mercury Cannon / Mercury HammerR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 1,089 ranked solo queue matches played on patch 16.16 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.