Jayce
the Defender of Tomorrow
Win rate
41%
Pick rate
14%
Ban rate
28%
Games
100
Runes
No rune page has been run often enough to be worth naming yet.
Summoner spells
- Flash + Teleport

63%43%63 - Flash + Ignite

34%—34
Starting items
- Doran's Blade, Health Potion

54%41%54 - Doran's Blade, Health Potion, Stealth Ward


42%—42
Core build
No three-item core has enough games behind it yet.
Boots
- Ionian Boots of Lucidity
32%—32 - Plated Steelcaps
21%—21 - Boots of Swiftness
17%—17
Later items
Not enough games run this long yet to say what goes in the last slots.
Abilities
Q
W
EMax order·To the Skies! / Shock Blast → Lightning Field / Hyper Charge → Thundering Blow / Acceleration Gate
Level by level
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
Matchups
No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.
Counted from 1,089 ranked solo queue matches played on patch 16.16 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.

