All champions

Jhin

the Virtuoso

MidPatch 16.18Emerald 2+Solo queue

Win rate

45%

Pick rate

16%

Ban rate

1%

Games

64

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashGhost
    Flash + Ghost
    31%—20
  • FlashBarrier
    Flash + Barrier
    31%—20
  • ExhaustFlash
    Exhaust + Flash
    23%—15

Starting items

Leaving the fountain
  • Doran's BladeHealth Potion
    Doran's Blade, Health Potion
    41%—26

Core build

No three-item core has enough games behind it yet.

Boots

  • Boots of Swiftness
    Boots of Swiftness
    78%48%50

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Dancing GrenadeQDeadly FlourishWCaptive AudienceE

Max order·Dancing Grenade → Deadly Flourish → Captive Audience

88%46%56

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Dancing GrenadeQQQQQQNo data for level 18
W — Deadly FlourishWWWWWWNo data for level 18
E — Captive AudienceEEEEENo data for level 18
R — Curtain CallRRRRNo data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 34,456 ranked solo queue matches played on patch 16.18 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.