All champions

Jinx

the Loose Cannon

MidPatch 16.20Emerald 2+Solo queue

Win rate

—

Pick rate

12%

Ban rate

2%

Games

23

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • FlashBarrier
    Flash + Barrier
    74%—17

Starting items

Leaving the fountain
  • Doran's BowHealth PotionHealth PotionStealth Ward
    Doran's Bow, Health Potion, Health Potion, Stealth Ward
    65%—15

Core build

No three-item core has enough games behind it yet.

Boots

  • Berserker's Greaves
    Berserker's Greaves
    91%—21

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Switcheroo!QZap!WFlame Chompers!E

Max order·Switcheroo! → Zap! → Flame Chompers!

78%—18

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Switcheroo!QQNo data for level 3QQQQNo data for level 11No data for level 12No data for level 16No data for level 17No data for level 18
W — Zap!WWNo data for level 3WWNo data for level 11No data for level 12WNo data for level 16No data for level 17No data for level 18
E — Flame Chompers!ENo data for level 3No data for level 11No data for level 12EENo data for level 16No data for level 17No data for level 18
R — Super Mega Death Rocket!RNo data for level 3RNo data for level 11No data for level 12No data for level 16No data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.