All champions
E
Q
W
Kalista
the Spear of Vengeance
BotPatch 16.19Emerald 2+Solo queue
Win rate
51%
Pick rate
8%
Ban rate
3%
Games
3.69k
Runes
Most popular first

Lethal Tempo



Domination



33%51%1.2k
Lethal Tempo



Domination



13%49%478
Lethal Tempo



Inspiration



5.1%49%190
Summoner spells
- Flash + Barrier

61%51%2.3k - Exhaust + Flash

24%51%869 - Cleanse + Flash

15%49%566
Starting items
Leaving the fountain
- Doran's Bow, Health Potion, Health Potion, Stealth Ward



46%51%1.7k - Doran's Bow, Health Potion, Health Potion


42%51%1.6k - Doran's Bow, Health Potion, Health Potion, Stealth Ward, Oracle Lens




1.8%43%67
Core build
First three legendaries, in order
- Statikk Shiv → Guinsoo's Rageblade → Terminus


61%56%2.2k - Statikk Shiv → Guinsoo's Rageblade → Wit's End


4.3%54%158 - Statikk Shiv → Guinsoo's Rageblade → Jak'Sho, The Protean


3.0%62%112
Boots
- Gluttonous Greaves
75%53%2.8k - Berserker's Greaves
16%45%608 - Plated Steelcaps
5.8%43%214
Later items
What fills each remaining slot
Fourth item
- Jak'Sho, The Protean
27%60% - Randuin's Omen
7.3%50% - Terminus
4.3%51% - Wit's End
2.8%57%
Fifth item
- Randuin's Omen
3.9%56% - Jak'Sho, The Protean
3.3%44% - Guardian Angel
3.1%54% - Wit's End
2.0%53%
Sixth item
- Guardian Angel
1.4%50% - Mercurial Scimitar
1.0%— - Bloodthirster
0.6%— - Randuin's Omen
0.5%—
Abilities
Most-taken ability at each level
E
Q
WMax order·Rend → Pierce → Sentinel
77%56%2.8k
Level by level
SplitEveryone
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | ||||||||||||||
| W | W | W | W | W | ||||||||||||||
| E | E | E | E | E | ||||||||||||||
| R | R | R |
- Q › E › W1% of games— win
Matchups
How games went when this bot met them
Does well into
vs its own average
Struggles into
vs its own average
Bot lane partners
The supports they queue with
Counted from 53,272 ranked solo queue matches played on patch 16.19 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.

