All champions

Kalista

the Spear of Vengeance

MidPatch 16.17Emerald 2+Solo queue

Win rate

—

Pick rate

8%

Ban rate

3%

Games

44

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • ExhaustFlash
    Exhaust + Flash
    52%—23
  • FlashBarrier
    Flash + Barrier
    36%—16

Starting items

Leaving the fountain
  • Doran's BowHealth PotionHealth PotionStealth Ward
    Doran's Bow, Health Potion, Health Potion, Stealth Ward
    64%—28
  • Doran's BowHealth PotionHealth Potion
    Doran's Bow, Health Potion, Health Potion
    34%—15

Core build

First three legendaries, in order
  • Statikk ShivGuinsoo's RagebladeTerminus
    Statikk Shiv → Guinsoo's Rageblade → Terminus
    43%—19

Boots

  • Gluttonous Greaves
    Gluttonous Greaves
    68%—30

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

RendEPierceQSentinelW

Max order·Rend → Pierce → Sentinel

82%—36

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — PierceQQQQQQNo data for level 16No data for level 17No data for level 18
W — SentinelWWWWNo data for level 16No data for level 17No data for level 18
E — RendEEEEEENo data for level 16No data for level 17No data for level 18
R — Fate's CallRRRNo data for level 16No data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.