All champions

Kalista

the Spear of Vengeance

MidPatch 16.18Emerald 2+Solo queue

Win rate

44%

Pick rate

7%

Ban rate

2%

Games

61

Runes

No rune page has been run often enough to be worth naming yet.

Summoner spells

  • ExhaustFlash
    Exhaust + Flash
    54%—33
  • FlashBarrier
    Flash + Barrier
    33%—20

Starting items

Leaving the fountain
  • Doran's BowHealth PotionHealth PotionStealth Ward
    Doran's Bow, Health Potion, Health Potion, Stealth Ward
    38%—23
  • Doran's BowHealth PotionHealth Potion
    Doran's Bow, Health Potion, Health Potion
    34%—21

Core build

First three legendaries, in order
  • Statikk ShivGuinsoo's RagebladeTerminus
    Statikk Shiv → Guinsoo's Rageblade → Terminus
    46%—28

Boots

  • Berserker's Greaves
    Berserker's Greaves
    49%—30
  • Gluttonous Greaves
    Gluttonous Greaves
    44%—27

Later items

What fills each remaining slot

Fourth item

  • Jak'Sho, The Protean
    Jak'Sho, The Protean
    28%—

Fifth item

Not enough games yet

Sixth item

Not enough games yet

Abilities

RendEPierceQSentinelW

Max order·Rend → Pierce → Sentinel

84%47%51

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — PierceQQQQQQNo data for level 17No data for level 18
W — SentinelWWWWNo data for level 17No data for level 18
E — RendEEEEEENo data for level 17No data for level 18
R — Fate's CallRRRRNo data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 34,456 ranked solo queue matches played on patch 16.18 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.