All champions

Karthus

the Deathsinger

JunglePatch 16.17Emerald 2+Solo queue

Win rate

45%

Pick rate

4%

Ban rate

2%

Games

141

Runes

Most popular first
  • Deathfire Touch

    Deathfire Touch

    Axiom ArcanistAbsolute FocusGathering StormDominationCheap ShotUltimate HunterAdaptive ForceAdaptive ForceHealth Scaling
    24%—34

Summoner spells

  • FlashSmite
    Flash + Smite
    77%44%108
  • ExhaustSmite
    Exhaust + Smite
    23%—33

Starting items

Leaving the fountain
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup, Stealth Ward
    21%—30
  • Gustwalker HatchlingStealth Ward
    Gustwalker Hatchling, Stealth Ward
    19%—27
  • Gustwalker Hatchling
    Gustwalker Hatchling
    16%—23

Core build

First three legendaries, in order
  • Blackfire TorchShadowflameRabadon's Deathcap
    Blackfire Torch → Shadowflame → Rabadon's Deathcap
    28%—39

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    89%48%126

Later items

What fills each remaining slot

Fourth item

  • Void Staff
    Void Staff
    14%—

Fifth item

Not enough games yet

Sixth item

Not enough games yet

Abilities

Lay WasteQDefileEWall of PainW

Max order·Lay Waste → Defile → Wall of Pain

87%48%122

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Lay WasteQQQQQQ
W — Wall of PainWWWWWW
E — DefileEEEEEE
R — RequiemRRRR

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.