All champions

Kassadin

the Void Walker

MidPatch 16.17Emerald 2+Solo queue

Win rate

46%

Pick rate

3%

Ban rate

4%

Games

314

Runes

Most popular first
  • Electrocute

    Electrocute

    Sudden ImpactGrisly MementosUltimate HunterPrecisionPresence of MindCut DownAdaptive ForceHealth ScalingHealth Scaling
    12%—38
  • First Strike

    First Strike

    Cash BackTriple TonicCosmic InsightDominationSudden ImpactUltimate HunterAdaptive ForceHealth ScalingHealth Scaling
    11%—34

Summoner spells

  • FlashTeleport
    Flash + Teleport
    72%45%227
  • FlashIgnite
    Flash + Ignite
    23%44%72

Starting items

Leaving the fountain
  • Dark SealRefillable Potion
    Dark Seal, Refillable Potion
    25%40%80
  • Dark SealRefillable PotionStealth Ward
    Dark Seal, Refillable Potion, Stealth Ward
    25%46%78
  • Doran's ShieldHealth Potion
    Doran's Shield, Health Potion
    15%—47

Core build

First three legendaries, in order
  • Rod of AgesArchangel's StaffMalignance
    Rod of Ages → Archangel's Staff → Malignance
    22%63%68
  • Rod of AgesManamuneArchangel's Staff
    Rod of Ages → Manamune → Archangel's Staff
    8.0%—25
  • MalignanceArchangel's StaffShadowflame
    Malignance → Archangel's Staff → Shadowflame
    7.6%—24

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    50%47%156
  • Plated Steelcaps
    Plated Steelcaps
    22%48%69
  • Mercury's Treads
    Mercury's Treads
    18%46%56

Later items

What fills each remaining slot

Fourth item

  • Zhonya's Hourglass
    Zhonya's Hourglass
    8.6%—

Fifth item

Not enough games yet

Sixth item

Not enough games yet

Abilities

Force PulseENether BladeWNull SphereQ

Max order·Force Pulse → Nether Blade → Null Sphere

49%47%155

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Null SphereQQQQ
W — Nether BladeWWWWWWW
E — Force PulseEEEEEEE
R — RiftwalkRRRR
  • E › Q › W25% of games51% win
  • Q › E › W9% of games— win

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 11,768 ranked solo queue matches played on patch 16.17 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.