All champions

Kled

the Cantankerous Cavalier

MidPatch 16.20Emerald 2+Solo queue

Win rate

48%

Pick rate

2%

Ban rate

1%

Games

58

Runes

Most popular first
  • Grasp of the Undying

    Grasp of the Undying

    DemolishSecond WindOvergrowthPrecisionLegend: AlacrityLast StandAdaptive ForceAdaptive ForceHealth Scaling
    38%—22

Summoner spells

  • FlashIgnite
    Flash + Ignite
    50%—29
  • FlashTeleport
    Flash + Teleport
    29%—17

Starting items

Leaving the fountain
  • Doran's BladeHealth PotionStealth Ward
    Doran's Blade, Health Potion, Stealth Ward
    41%—24
  • Doran's ShieldHealth PotionStealth Ward
    Doran's Shield, Health Potion, Stealth Ward
    31%—18

Core build

No three-item core has enough games behind it yet.

Boots

  • Mercury's Treads
    Mercury's Treads
    52%—30
  • Plated Steelcaps
    Plated Steelcaps
    40%—23

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Bear Trap on a RopeQViolent TendenciesWJoustingE

Max order·Bear Trap on a Rope → Violent Tendencies → Jousting

88%47%51

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Bear Trap on a RopeQQQQQQNo data for level 17No data for level 18
W — Violent TendenciesWWWWWWNo data for level 17No data for level 18
E — JoustingEEEENo data for level 17No data for level 18
R — Chaaaaaaaarge!!!RRRRNo data for level 17No data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 54,302 ranked solo queue matches played on patch 16.20 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.