All champions

LeBlanc

the Deceiver

SupportPatch 16.21Emerald 2+Solo queue

Win rate

49%

Pick rate

6%

Ban rate

20%

Games

403

Runes

Most popular first
  • Electrocute

    Electrocute

    Sudden ImpactGrisly MementosRelentless HunterSorceryGathering StormTranscendenceAdaptive ForceAdaptive ForceHealth Scaling
    16%47%66
  • Electrocute

    Electrocute

    Sudden ImpactGrisly MementosUltimate HunterPrecisionLegend: HasteCut DownAdaptive ForceAdaptive ForceHealth
    14%51%55

Summoner spells

  • FlashIgnite
    Flash + Ignite
    96%50%387

Starting items

Leaving the fountain
  • Health PotionHealth PotionStealth Ward
    Health Potion, Health Potion, Stealth Ward
    55%49%220
  • Health PotionHealth Potion
    Health Potion, Health Potion
    19%43%75
  • Health PotionHealth PotionOracle Lens
    Health Potion, Health Potion, Oracle Lens
    14%59%56

Core build

First three legendaries, in order
  • StormsurgeShadowflameZhonya's Hourglass
    Stormsurge → Shadowflame → Zhonya's Hourglass
    3.7%—15
  • StormsurgeShadowflameRabadon's Deathcap
    Stormsurge → Shadowflame → Rabadon's Deathcap
    3.7%—15

Boots

  • Sorcerer's Shoes
    Sorcerer's Shoes
    87%51%349
  • Ionian Boots of Lucidity
    Ionian Boots of Lucidity
    6.5%—26

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

DistortionWSigil of MaliceQEthereal ChainsE

Max order·Distortion → Sigil of Malice → Ethereal Chains

48%54%194

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Sigil of MaliceQQQQQQQNo data for level 18
W — DistortionWWWWWWNo data for level 18
E — Ethereal ChainsEEEENo data for level 18
R — MimicRRRRNo data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Bot lane partners

The ADCs they queue with

Counted from 38,055 ranked solo queue matches played on patch 16.21 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.