All champions

Lee Sin

the Blind Monk

JunglePatch 16.16Emerald 2+Solo queue

Win rate

46%

Pick rate

16%

Ban rate

11%

Games

95

Runes

Most popular first
  • Conqueror

    Conqueror

    TriumphLegend: AlacrityCoup de GraceInspirationCosmic InsightMagical FootwearAttack SpeedAdaptive ForceHealth Scaling
    21%20

Summoner spells

  • FlashSmite
    Flash + Smite
    100%46%95

Starting items

Leaving the fountain
  • Scorchclaw PupStealth Ward
    Scorchclaw Pup, Stealth Ward
    39%37
  • Scorchclaw PupHealth PotionStealth Ward
    Scorchclaw Pup, Health Potion, Stealth Ward
    25%24

Core build

First three legendaries, in order
  • EclipseSundered SkyDeath's Dance
    Eclipse → Sundered Sky → Death's Dance
    22%21

Boots

  • Plated Steelcaps
    Plated Steelcaps
    39%37
  • Mercury's Treads
    Mercury's Treads
    29%28

Later items

Not enough games run this long yet to say what goes in the last slots.

Abilities

Sonic Wave / Resonating StrikeQSafeguard / Iron WillWTempest / CrippleE

Max order·Sonic Wave / Resonating Strike → Safeguard / Iron Will → Tempest / Cripple

71%52%67

Level by level

SplitEveryone
The most common ability to level at each level, one to eighteen
123456789101112131415161718
Q — Sonic Wave / Resonating StrikeQQQQQQNo data for level 18
W — Safeguard / Iron WillWWWWWWNo data for level 18
E — Tempest / CrippleEEEEENo data for level 18
R — Dragon's RageRRRRNo data for level 18

Matchups

No lane opponent has come up 60 times yet. Counters need a bigger sample than builds do — a few points either way is noise until then.

Counted from 591 ranked solo queue matches played on patch 16.16 by Emerald 2+ players on EUW, read from Riot's match API. Percentages are shares of the games in this lane, not of the builds listed — so three rows adding to less than 100% means the rest of the games did something else. Win rates are hidden where there are too few games to state one.